Summary
Jaemin Park is a seasoned full-stack software engineer and game developer with 11 years of experience designing, building, and operating cloud-native game backends and real-time services. He has led network and technical art engineering for metaverse and MMO projects, architecting Kubernetes-based infrastructures (GKE/GCP/AWS EKS), gRPC/OpenAPI APIs, and dedicated game servers including UE5 + Agones orchestration. Comfortable across Unity and Unreal pipelines, he pairs performance tuning and build automation with developer-friendly tooling like automated client-server stub generation and self-hosted engine distributions. Known for shipping playable features and back-office systems alike, he prioritizes robust developer experience and delightful user feedback as measures of success. Based in Seoul, he brings a practical blend of systems, networking, and game-engine expertise that surfaces in both production services and unannounced projects.
12 years of coding experience
10 years of employment as a software developer
Bachelor's degree Computer Science and Engineering, Bachelor's degree Computer Science and Engineering at Chung-Ang University
Korean, English, Spanish