Summary
Jaewon Eom is a Seoul-based software engineer with 10 years of experience building game clients, SDKs, and platform tooling for major Korean studios including NEXON and Netmarble. He specializes in Unreal Engine 4 client programming, cross-platform SDK development (Windows, macOS, iOS, Android), and native mobile frameworks, with a strong background in VR physics systems and UE4 plugin architecture. At Nexon he contributes to platform SDKs, and previously led SDK and R&D efforts to enable UE4 projects and mobile integrations at Netmarble. Known to describe himself playfully as a developer "losing identity," he brings practical creativity to complex engine-level problems and cross-platform interoperability. Trained in computer software engineering, he combines hands-on implementation with a focus on scalable, reusable tooling that powers multiplayer and VR game experiences.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering (BE), Computer software engineering, Bachelor of Engineering (BE), Computer software engineering at 동의대학교
Japanese, Korean