Jaiden Gerig is a Senior Gameplay Engineer with 12 years of experience building online game systems, player-facing UI, and event-driven game modes, currently shipping features for Teamfight Tactics at Riot Games. He has led gameplay feature development at Niantic—owning multiplayer battle systems, haptics, and complex client-side tooling for Pokemon Go—and has built Unity-backed games and progression systems at Amazon for large internal player bases. Comfortable across game design, UX, and full-stack work, he has also contributed UI and notification improvements to the open-source Diaspora social network. Known for turning design intent into polished, tunable gameplay iterations, he blends product-minded thinking with hands-on engineering to improve player experience and live-ops flexibility.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Texas A&M University
A privacy-aware, distributed, open source social network.
Role in this project:
Full-stack Developer
Contributions:12 commits in 1 month
Contributions summary:Jaiden primarily focused on improving the user interface and functionality of the Diaspora social network platform. Their work involved modifying the behavior of the notification system, including implementing "mark all as read" functionality and integrating an infinite scrolling feature to the notifications dropdown. They also made changes to the Open Graph data handling, and fixed the deformation of getting started popovers.
Contributions:6 pushes, 1 branch in 4 years 2 months
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Jaiden Gerig - Senior Gameplay Engineer at Riot Games