Jaime S

Founder, Lead Game Designer, Lead Combat Designer

Florida, United States
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Summary

👤
Senior
🎓
Top School
Jaime S is a founder and lead designer with 11 years crafting combat-first games and systems, specializing in fighting games and immersive game-feel. As head of ArcForged he created the Bolt Framework — a deterministic, rollback-ready combat framework for Unreal Engine 4 — and shipped multiple indie fighters including Head 2 Head and experimental prototypes that explore timing and impact. He combines hands-on frontend combat design (hitboxes, hurtboxes, move networking) with product and business development experience, moving projects from rapid prototypes to full releases. Jaime has worked freelance and in-studio roles across VR and physics-driven combat, bringing a visual arts background to gameplay aesthetics and timing. Based in Florida, he balances technical implementation with a designer’s eye for rhythm and player feedback, often building tools that scale collaborative development. Colleagues lean on him for turning combat theory into reliable, netplay-ready systems that feel satisfying in players’ hands.
code11 years of coding experience
job4 years of employment as a software developer
bookBatchelors in Fine Arts, Drawing and Painting, Batchelors in Fine Arts, Drawing and Painting at Purchase College, SUNY
bookBatchelors in Fine arts, Computer Animation, Junior, Batchelors in Fine arts, Computer Animation, Junior at School of Visual Arts
languagesEnglish, Spanish
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Github Skills (9)

unreal10
unreal-engine-48
sonic8
aseprite1
plugin1
editor1
blender1
nuke1
x-plane1

Programming languages (2)

C#Python

Github contributions (4)

github-logo-circle
Contributions:9 commits, 3 PRs, 8 pushes in 2 years 11 months
unreal-engineunrealunreal-engine-4ue4sonic
Contributions:5 pushes, 1 branch, 1 tag in 2 days
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Jaime S - Founder, Lead Game Designer, Lead Combat Designer