Jaime S is a founder and lead designer with 11 years crafting combat-first games and systems, specializing in fighting games and immersive game-feel. As head of ArcForged he created the Bolt Framework — a deterministic, rollback-ready combat framework for Unreal Engine 4 — and shipped multiple indie fighters including Head 2 Head and experimental prototypes that explore timing and impact. He combines hands-on frontend combat design (hitboxes, hurtboxes, move networking) with product and business development experience, moving projects from rapid prototypes to full releases. Jaime has worked freelance and in-studio roles across VR and physics-driven combat, bringing a visual arts background to gameplay aesthetics and timing. Based in Florida, he balances technical implementation with a designer’s eye for rhythm and player feedback, often building tools that scale collaborative development. Colleagues lean on him for turning combat theory into reliable, netplay-ready systems that feel satisfying in players’ hands.
11 years of coding experience
4 years of employment as a software developer
Batchelors in Fine Arts, Drawing and Painting, Batchelors in Fine Arts, Drawing and Painting at Purchase College, SUNY
Batchelors in Fine arts, Computer Animation, Junior, Batchelors in Fine arts, Computer Animation, Junior at School of Visual Arts
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Jaime S - Founder, Lead Game Designer, Lead Combat Designer