Summary
Jake Crabtree is a Senior Technical Designer and software engineer with nine years of experience building and prototyping game systems, tools, and live-ops content across studios from Niantic to ZeniMax and now Ironroot Games. A UT Austin Computer Science Honors student and long-time game dev organizer, he bridges design and engineering—shipping Unity/C# gameplay, Java backend integrations, and content-authoring tooling that empowers teams to iterate rapidly. His background spans hands-on feature development, analytics and equity tooling, and spawning/level-content systems for open-world games, giving him a rare mix of live-service tuning and backend experience. Known for turning paper prototypes into polished mechanics and production-ready pipelines, he also brings leadership in community and ERG initiatives, reflecting a focus on both craft and culture.
9 years of coding experience
5 years of employment as a software developer
Computer Science, Computer Science at The University of Texas at Austin
STEM Scholar Diploma, STEM Scholar Diploma at Perry High School