Summary
Jake Kousholt is a Senior Technical Director and software engineer with eight years of professional experience and a deep background in VFX pipeline and full‑stack engineering. Currently at Skydance Animation, he blends production-proven tooling for Maya, Houdini and ShotGrid with modern web and cloud stacks (React, Python, PostgreSQL, GCP/AWS), having previously led pipeline efforts at major studios including ILM, DNEG and Framestore. He also teaches and creates curriculum—former instructor and adjunct professor—bringing pedagogy and mentorship into technical leadership. A recovering creature modeler with sculpture training, Jake uniquely pairs artistic craft with scalable engineering to accelerate production workflows. Outside of work he’s a long‑term volunteer with Badass Brooklyn Animal Rescue and an avid DotA player, signaling both community commitment and a competitive, strategic mindset.
8 years of coding experience
4 years of employment as a software developer
Bachelor Computer Graphics, Bachelor Computer Graphics at The Animation Workshop
Sculpture, Sculpture at The Florence Academy of Art