Jake O'connor

Principal Engineer I at PeopleFun

Washington, United States
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Summary

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Senior
🎓
Top School
Jake O'connor is a Principal Engineer I with eight years of professional experience building and optimizing C#/.NET and Unity-based games and tooling. He has driven performance and memory optimizations on high-profile projects like Magic: The Gathering Arena, refactoring core systems to improve gameplay smoothness across platforms. Equally comfortable shipping gameplay features and creating artist/designer workflows, he pairs deep technical craft—profiling, pipeline automation, and content tools—with a focus on code quality. A committed mentor and technical guide, Jake has repeatedly scaled best practices across teams and studios, from indie consults to AAA environments. He holds advanced training in Technology Leadership and Game Production, bringing an uncommon blend of hands-on engineering and leadership in game client performance.
code8 years of coding experience
job11 years of employment as a software developer
bookMaster's degree Technology Leadership/Software Engineering/Game Production, Master's degree Technology Leadership/Software Engineering/Game Production at University of Advancing Technology
languagesSpanish, English
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Stackoverflow

Stats
16reputation
222reached
1answer
0questions
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Github Skills (9)

javascript6
react6
trust3
uat3
cryptanalysis3
cryptography2
document-repository2
crypto2
decentralized-identifiers2

Programming languages (2)

C#HTML

Github contributions (5)

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JakeAO/TwinStickMecha

Nov 2017 - Jun 2022

Contributions:18 pushes, 1 branch in 4 years 7 months
JakeAO/CryptidCorral

May 2020 - Jun 2022

Code and document repository for UAT MS539 student project: Cryptid Corral
Contributions:1 release, 1 PR, 18 pushes in 2 years 1 month
cryptographydecentralized-identifierscryptanalysisdocument-repositorytrust
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Jake O'connor - Principal Engineer I at PeopleFun