Jake O'connor is a Principal Engineer I with eight years of professional experience building and optimizing C#/.NET and Unity-based games and tooling. He has driven performance and memory optimizations on high-profile projects like Magic: The Gathering Arena, refactoring core systems to improve gameplay smoothness across platforms. Equally comfortable shipping gameplay features and creating artist/designer workflows, he pairs deep technical craft—profiling, pipeline automation, and content tools—with a focus on code quality. A committed mentor and technical guide, Jake has repeatedly scaled best practices across teams and studios, from indie consults to AAA environments. He holds advanced training in Technology Leadership and Game Production, bringing an uncommon blend of hands-on engineering and leadership in game client performance.
8 years of coding experience
11 years of employment as a software developer
Master's degree Technology Leadership/Software Engineering/Game Production, Master's degree Technology Leadership/Software Engineering/Game Production at University of Advancing Technology
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