Summary
Jake Piccolo is an AR/VR software engineer with a decade of experience building fast, reliable distributed systems, currently working on visionOS and Apple Vision Pro at Apple. He has a strong backend pedigree from scaling Niantic’s server platform and architecting geospatial storage and search systems at Premise and The Climate Corporation, where he led efforts that reduced model latency by ~1,000x. Jake blends systems engineering with hands-on game development as the founder of Minty Soul Games, shipping titles built in Unity/C# and carrying an operator’s mindset from running production services at startups like Leaky.com. Comfortable across languages (Clojure, Python, C#) and cloud platforms, he’s known for debugging deep infrastructure issues and designing APIs that withstand tight hardware constraints. Based in San Francisco, he pairs product-focused engineering with an uncommon mix of research-facing tooling and consumer game design.
10 years of coding experience
8 years of employment as a software developer
Computer Science, Computer Science at University of Nebraska-Lincoln
Spanish