Jake Poznanski is a founder and software engineer with 15 years of experience building products that sit at the intersection of AI, machine learning, robotics, and games. He co-founded a successful indie games studio that published 30+ titles and was the first indie to cross $1M on the Windows Store, and later founded Pozotron to apply CTC-based ASR and a novel forced-alignment algorithm to audiobook proofreading. Early engineering roles include flight software at SpaceX and embedded robotics work, reflecting deep systems and real-time expertise. An active contributor to open-source game tooling, his MonoGame optimizations show a knack for low-level performance tuning as well as practical productization. Based in Seattle and Carnegie Mellon–trained, he combines hands-on model development with direct customer-facing sales and operations experience.
15 years of coding experience
2 years of employment as a software developer
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Carnegie Mellon University
One framework for creating powerful cross-platform games.
Role in this project:
Backend Developer
Contributions:13 commits, 5 PRs, 77 comments in 4 years 5 months
Contributions summary:Jake primarily focused on optimizing the MonoGame framework's internal workings. They made changes to prevent events from firing during object construction, initialized private fields directly, and optimized performance by switching to bit operations and unrolling loops in matrix calculations. Their contributions also included refactoring code for improved efficiency, such as the modification of touch event handling and audio buffer management.
Contributions:1 release, 3 reviews, 5 PRs in 7 months
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