Jake Poznanski

Founder at Pozotron, Inc.

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Jake Poznanski is a founder and software engineer with 15 years of experience building products that sit at the intersection of AI, machine learning, robotics, and games. He co-founded a successful indie games studio that published 30+ titles and was the first indie to cross $1M on the Windows Store, and later founded Pozotron to apply CTC-based ASR and a novel forced-alignment algorithm to audiobook proofreading. Early engineering roles include flight software at SpaceX and embedded robotics work, reflecting deep systems and real-time expertise. An active contributor to open-source game tooling, his MonoGame optimizations show a knack for low-level performance tuning as well as practical productization. Based in Seattle and Carnegie Mellon–trained, he combines hands-on model development with direct customer-facing sales and operations experience.
code15 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Carnegie Mellon University
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Stackoverflow

Stats
93reputation
8kreached
1answer
1question
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Github Skills (14)

net10
asp-net10
dotnet10
game-development10
csharp10
performance-optimization10
dotnet-core10
graphic9
cross-platform9
playframework8
game-engine7
python6
django6
mysql6

Programming languages (9)

C#JavaC++CJavaScriptGoJupyter NotebookGDScript

Github contributions (5)

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MonoGame/MonoGame

Oct 2012 - Mar 2017

One framework for creating powerful cross-platform games.
Role in this project:
userBackend Developer
Contributions:13 commits, 5 PRs, 77 comments in 4 years 5 months
Contributions summary:Jake primarily focused on optimizing the MonoGame framework's internal workings. They made changes to prevent events from firing during object construction, initialized private fields directly, and optimized performance by switching to bit operations and unrolling loops in matrix calculations. Their contributions also included refactoring code for improved efficiency, such as the modification of touch event handling and audio buffer management.
c-sharpgame-frameworkopenalgamesgame-engine
GoodDogAI/rossac

Sep 2021 - Apr 2022

Contributions:1 release, 3 reviews, 5 PRs in 7 months
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Jake Poznanski - Founder at Pozotron, Inc.