Summary
Jake Smith is a Senior Technical Combat Designer with nine years of experience blending gameplay engineering and software craftsmanship to create responsive, fun game combat systems. Based in Los Angeles, he progressed from engineering internships at Zynga, Procore, and Nickelodeon to technical design roles at Deviation Games and Santa Monica Studio, where he now leads combat design efforts. He pairs a Computer Science degree from UC Irvine with hands-on coding experience, making him comfortable shipping tooling and gameplay code that scales across complex production pipelines. Known for optimizing playability as much as performance, he focuses on systems that feel great in players' hands while running efficiently under real-world constraints. An early leader in game education, he also taught and managed game design curriculum, bringing a collaborative, mentorship-oriented approach to team development.
9 years of coding experience
3 years of employment as a software developer
University of California, Irvine