OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Role in this project:
Back-end Developer Contributions:12 commits, 2 PRs, 5 comments in 1 year 7 months
Contributions summary:Jake contributed significantly to the development of the BD mines game within the OpenSpiel framework. Their work involved implementing new game elements, including keys, doors, and nuts, enhancing the game's features and complexity. They also introduced support for IDs in the observation tensor, which likely impacts how game states are represented and analyzed. Furthermore, the user integrated the game with sampled stochastic chance mode, optimizing and integrating existing features.
reinforcement-learninggamesmultiagentcpppython
AI controllers for Rocks'n'Diamonds, an open source arcade style game of Boulder Dash, Emerald Mine, and Sokoban.
Contributions:3 releases, 96 commits, 36 pushes in 1 year 10 months
ai