Jakir Hussain is a Senior Mobile Engineer at Epic Games with nine years of experience building high-performance Unity applications and release systems for live games like Fortnite and Fall Guys. He blends hands-on C# and engine-level work with leadership—having led SDET teams, owned release engineering, negotiated vendor contracts that saved studios significant costs, and mentored engineers. Jakir is an active open-source maintainer (Scriptable Framework, SpeckleUnity and SpeckleUnreal) and is building a mobile app to showcase real-time streaming integration between game engines and the AEC-focused Speckle platform. His background ranges from performance-critical 3D analysis and VR/AR tools to CI/CD automation, proving he can move between research-grade prototypes and production pipelines. Comfortable shipping features, hardening matchmaking and automating end-to-end tests, he’s equally at home optimizing shaders or negotiating cross-discipline roadmaps. Colleagues rely on him for pragmatic engineering, clear documentation, and tooling that makes complex workflows repeatable.
9 years of coding experience
8 years of employment as a software developer
Bachelor's Degree Computing with Games Development, Bachelor's Degree Computing with Games Development at University of Greenwich
Maths Further Maths and Physics, Maths Further Maths and Physics at City and Islington College
A Unity Framework for modular app creation based on ScriptableObject architecture, data oriented design and event driven programming to help programmers and designers adhere to the 5 SOLID programming principals.
Contributions:5 releases, 24 commits, 5 PRs in 8 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.