Jakob Asgaard is a Gameplay Engineer with eight years of experience in AAA game development, skilled at taking features from technical specification and architecture through to live-ops. He has shipped cross-platform titles on Unreal Engine for mobile and Nintendo Switch, led multi-disciplinary feature development at NaturalMotion, and now contributes at Bloxd. Jakob excels at creating engineering tooling and workflow optimizations that boost team efficiency, and regularly presents technical solutions to disseminate knowledge across studios. He combines hands-on C++ and Blueprint implementation with strong collaboration between design and engineering, and brings a practical background in live VR support and IT automation that informs his pragmatic problem-solving approach. Notably, he also mentors and teaches game development, helping broaden access and build team capability beyond his coding contributions.
8 years of coding experience
5 years of employment as a software developer
Computer Games Development BSc Honours with placement Computer Games and Programming Skills, Computer Games Development BSc Honours with placement Computer Games and Programming Skills at University of Westminster
HTX - Higher Technical Examination Programme Communication and IT, HTX - Higher Technical Examination Programme Communication and IT at Viden Djurs
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