Jakob Hunsballe

Senior AI Engineer at Fikspunkt ApS

Denmark
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Summary

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Rockstar
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Top School
Jakob Hunsballe is a senior software engineer and AI specialist with nine years of professional experience building high-performance, real-time systems spanning game engines, computer vision, and geotechnical visualization. He combines a physics and astrophysics background with deep practical expertise in multi-threaded C++, CUDA, Python, and FPGA-targeted neural networks to deliver low-latency imaging, simulation and modeling tools. Jakob has co-founded an AI startup and contributed to Unity's NavMesh components, reflecting a blend of product-minded engineering and open-source impact on widely used game AI tooling. His work emphasizes numerics and physically inspired algorithms—MHD simulations, simulated annealing, swarm behaviors and genetic methods—applied end-to-end from data pipelines and quantization-aware training to optimized runtime deployments. Notably, he bridges research and production by turning complex physical models into interactive visualizations and embedded perception systems.
code10 years of coding experience
job18 years of employment as a software developer
bookMatematisk Student Physics, Matematisk Student Physics at Næstved Gymnasium
bookMaster’s Degree Physics / Astrophysics, Master’s Degree Physics / Astrophysics at Københavns Universitet - University of Copenhagen
bookKarrebæk
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Github Skills (10)

script10
game-development10
csharp10
editor10
scripting10
editorjs10
dotnet-core10
unity3d10
git8
version-control8

Programming languages (4)

TypeScriptC#C++Python

Github contributions (5)

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High Level API Components for Runtime NavMesh Building
Role in this project:
userFull-stack Developer
Contributions:65 commits, 1 PR, 59 pushes in 9 months
Contributions summary:Jakob's commits primarily focused on adding and editing script components and editors for the Unity NavMesh system. These changes involved modifying existing scripts for components like `NavMeshSurface`, `NavMeshLink`, and `NavMeshModifierVolume`, along with their corresponding editors. The contributions included adding component icons, help URLs, and incorporating features related to prefab instances and cost modifiers. The edits also included code style fixes and adjustments for the Unity 5.6 beta release.
navmesh
MayFly-AI/mayfly

Mar 2024 - Nov 2024

Open source low latency streaming sensor solution
Contributions:2 pushes in 8 months
low-latency
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