Summary
Jakob Norell is a game developer with a decade of hands-on experience building games, engines and backend systems, currently contributing to Liftlands at Doublecap. He brings deep C and systems-level skills honed at indie studios like Fancade and Overflow Games, where he learned the value of fast iteration, testing and multi-platform porting. Past roles include backend newsflow systems and tools development, showing versatility beyond games into production-grade software engineering. Jakob prefers part-time (50–75%) roles to balance intense craft with other interests, and has successfully done so before. He combines a pragmatic, quality-focused work ethic with a playful background—from performing choreographed fire shows to frontline hospitality—that sharpens his communication and stress management. Based in Linköping, Sweden, he’s ready to apply his blend of technical depth and product-minded collaboration.
10 years of coding experience
4 years of employment as a software developer
Naturvetenskap/Kemivetenskap, Naturvetenskap/Kemivetenskap at Erik Dahlbergsgymnasiet
Bachelor's degree Datateknik, Bachelor's degree Datateknik at Luleå University of Technology
Computer Science and Engineering M.Sc.Eng. (unfinished) Datateknik, Computer Science and Engineering M.Sc.Eng. (unfinished) Datateknik at Linköping University
Swedish, English, German, Japanese, Chinese