Jakub Bentkowski

Principal Technology Programmer at Techland

Wrocław, Lower Silesian Voivodeship, Poland
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Summary

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Senior
🎓
Top School
Jakub Bentkowski is a Principal Technology Programmer with 10 years of experience specializing in high-fidelity animation systems for AAA games, particularly AI locomotion and network replication. He has deep expertise optimizing animation streaming, memory and performance for both previous and current-generation consoles, and led the technical efforts that helped ship Dying Light 2 to over 5 million players on older hardware. Comfortable bridging engineering and art, Jakub frequently partners with animators and directors to deliver responsive, high-fidelity animation while building tooling and asset pipelines. His background includes designing custom serialization and graph-based animation systems in an in-house engine, and a pragmatic focus on getting complex systems to run reliably at scale on constrained platforms.
code10 years of coding experience
job8 years of employment as a software developer
bookBachelor of Engineering (BE) Computer Engineering, Bachelor of Engineering (BE) Computer Engineering at Politechnika Opolska
bookmat-fiz-inf, mat-fiz-inf at ZSO nr 1 im. Adama Mickiewicza w Prudniku
languagesPolish, English
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Github Skills (36)

unity3d10
python10
machine-learning10
ludum-dare9
tensorflow9
neural-network9
deep-learning9
engine9
cpp9
game-development8
deep-neural-networks8
ml8
intellisense8
data-science8
opengl8

Programming languages (5)

C#TypeScriptDockerfileC++Python

Github contributions (5)

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BentouDev/MichalModbus

Oct 2018 - May 2019

Bachelor modbus project
Contributions:4 PRs, 298 pushes in 6 months
modbusbachelor
GameDotNet/Game.NET

Nov 2015 - Jul 2016

Contributions:51 commits, 8 PRs, 48 pushes in 7 months
webglgamedevshaderscomputer-graphicsgame-development
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Jakub Bentkowski - Principal Technology Programmer at Techland