Jakub Bentkowski is a Principal Technology Programmer with 10 years of experience specializing in high-fidelity animation systems for AAA games, particularly AI locomotion and network replication. He has deep expertise optimizing animation streaming, memory and performance for both previous and current-generation consoles, and led the technical efforts that helped ship Dying Light 2 to over 5 million players on older hardware. Comfortable bridging engineering and art, Jakub frequently partners with animators and directors to deliver responsive, high-fidelity animation while building tooling and asset pipelines. His background includes designing custom serialization and graph-based animation systems in an in-house engine, and a pragmatic focus on getting complex systems to run reliably at scale on constrained platforms.
10 years of coding experience
8 years of employment as a software developer
Bachelor of Engineering (BE) Computer Engineering, Bachelor of Engineering (BE) Computer Engineering at Politechnika Opolska
mat-fiz-inf, mat-fiz-inf at ZSO nr 1 im. Adama Mickiewicza w Prudniku
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Jakub Bentkowski - Principal Technology Programmer at Techland