Summary
Jakub Červený is a research-driven software engineer with 17 years of experience specializing in computer graphics, computer vision and high-performance computing. He blends a PhD-level applied mathematics background with hands-on systems work—from CUDA-accelerated finite element solvers to WebGL Gaussian splatting viewers and SaaS point-cloud streaming. Jakub has bridged research and product roles at national labs and startups, contributing to open-source MFEM and shipping production-grade 3D reconstruction and visualization pipelines. He founded a startup focused on point-cloud compression and later drove Gaussian splatting R&D and web streaming at Luma AI and Splatter, demonstrating both deep algorithmic expertise and pragmatic engineering. Based in Prague, he is comfortable taking ideas from numerical methods and GPU kernels to scalable web deployments, often optimizing for parallelism and real-time performance in non-obvious ways.
17 years of coding experience
20 years of employment as a software developer
MS., Applied Mathematics, MS., Applied Mathematics at The University of Texas at El Paso
PhD., Applied Mathematics, PhD., Applied Mathematics at University of West Bohemia, Pilsen
Czech, English