Jakub Jaroszewski is a systems architect and senior software engineer with 13 years of experience building scalable real-time and backend systems, best known for a long tenure shaping Snapchat Calling and for recent work on game server orchestration and generative-AI-enabled 3D tooling. He blends deep systems thinking with hands-on implementation across languages and layers—from low-level networking and infrastructure to full-stack web clients—and has led architecture, performance tuning, and security efforts at scale. Jakub has repeatedly moved projects from prototype to production (AddLive→Snap, Ambient game orchestration, and AI-driven 3D/video tools) and mentors teams while doing heavy technical work himself. Based in Valencia, he’s a Rust enthusiast who enjoys solving hard networking and orchestration problems and often experiments with ML-driven asset generation and embedding V8 for runtime flexibility.
13 years of coding experience
17 years of employment as a software developer
Master of Science, Information Technology, Master of Science, Information Technology at AGH University of Krakow
English, Spanish, German, Polish, toki pona, nadsat
Contributions:1 review, 24 PRs, 23 pushes in 5 years 8 months
game-in-developmentgamegamedevrustweb-game
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