Summary
Jakub Mirovský is a game-focused software engineer with 10+ years building high-performance interactive applications across web, desktop, and XR, and a proven track record leading engineering for Beat Saber and other studios. He combines systems-level rendering expertise—shaders, custom pipelines and WASM/C++ integration—with practical front-end and tooling skills, having authored core editors and UI systems that enable rapid artist iteration. At Beat Games he led the Beatmap Editor and cross-platform DLC integration that supported significant revenue, while at Avocode he bridged C++ rendering engines to TypeScript front-ends via Emscripten. Comfortable wearing many hats, he shapes technical direction, ships performance optimizations for constrained XR platforms, and still dives deep into visuals and custom tools. Based in St. Gallen, Switzerland, he brings both hands-on delivery and architectural leadership to interactive experiences.
10 years of coding experience
12 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at FIT CTU in Prague
English, Czech