Summary
Jalal Mansouri is a systems architect and software engineer with 10 years of experience building cloud-native game pipelines, high-performance rendering systems, and live game infrastructure. He has led technical architecture and engineering teams at Ubisoft and Google, co-founded Legion Labs to pioneer cloud-first tooling for game production, and now contributes to platform-scale engineering at Apple. His work spans GPU draw-call pipelines, checkerboard rendering, headless engine scheduling, hypervisor-aware scheduling, and game server fleet orchestration, blending low-level graphics expertise with distributed systems design. Known for improving content delivery pipelines to accelerate and de-risk player-facing releases, he favors pragmatic, performance-driven solutions and has a track record of shipping engine and online features that become core services. Based in Montreal with roots in France, he pairs hands-on implementation skills (including Rust and edge infra interests) with strategic leadership across live and iterative game workflows.
10 years of coding experience
14 years of employment as a software developer
Licence, Computer Science, Licence, Computer Science at Institut Supérieur du Génie Appliqué
English, French, Arabic