Jalal Mansouri

Software Engineer at Apple

Montreal, Quebec, France
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Summary

👤
Senior
🎓
Top School
Jalal Mansouri is a systems architect and software engineer with 10 years of experience building cloud-native game pipelines, high-performance rendering systems, and live game infrastructure. He has led technical architecture and engineering teams at Ubisoft and Google, co-founded Legion Labs to pioneer cloud-first tooling for game production, and now contributes to platform-scale engineering at Apple. His work spans GPU draw-call pipelines, checkerboard rendering, headless engine scheduling, hypervisor-aware scheduling, and game server fleet orchestration, blending low-level graphics expertise with distributed systems design. Known for improving content delivery pipelines to accelerate and de-risk player-facing releases, he favors pragmatic, performance-driven solutions and has a track record of shipping engine and online features that become core services. Based in Montreal with roots in France, he pairs hands-on implementation skills (including Rust and edge infra interests) with strategic leadership across live and iterative game workflows.
code10 years of coding experience
job14 years of employment as a software developer
bookLicence, Computer Science, Licence, Computer Science at Institut Supérieur du Génie Appliqué
languagesEnglish, French, Arabic
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Github Skills (177)

padding10
csproj10
shader10
vcxproj10
bazel-rules10
bazel10
hlsl10
csharp10
legion10
hosts10
datachannel10
gnu10
rtc10
llvm-clang10
mutex9

Programming languages (12)

C#JavaC++RustStarlarkGoLuaNix

Github contributions (5)

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jelmansouri/knowledgebase

May 2016 - Mar 2022

Contributions:7 pushes, 1 branch in 5 years 10 months
jelmansouri/Sharpmake

Sep 2017 - Oct 2018

Contributions:22 releases, 36 pushes, 11 branches in 1 year 1 month
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