James Clarendon is a seasoned engineering leader based in Seattle with a 20+ year career bridging game development and cloud-scale software, and seven years in senior management roles. Currently Director of Engineering for Griptape at Foundry, he builds agentic authoring tools for artists and narrative designers in Media & Entertainment, combining deep systems and game design experience. He progressed from hands-on programming and design at studios like Ion Storm and 2K Games to technical leadership at Amazon (Alexa, AWS Sumerian), launching teams and AR/VR experiences. James is comfortable translating creative product needs into production-grade engineering roadmaps and has a track record of shipping interactive, real-time systems for both games and cloud platforms. His background as a founder/contractor on intelligence-related Unity projects and early work in console/PC game engines gives him uncommon domain depth for enterprise creative tooling. He holds a B.A. in Computer Science from UT Austin and is known for blending developer empathy with product-driven execution.
7 years of coding experience
23 years of employment as a software developer
B.A. Computer Science, B.A. Computer Science at The University of Texas at Austin
A template for creating Griptape Managed Structures.
Contributions:50 reviews, 9 PRs, 36 pushes in 10 months
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