James Clarendon

Director Of Engineering - Griptape at Foundry

Seattle, Washington, United States
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Summary

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James Clarendon is a seasoned engineering leader based in Seattle with a 20+ year career bridging game development and cloud-scale software, and seven years in senior management roles. Currently Director of Engineering for Griptape at Foundry, he builds agentic authoring tools for artists and narrative designers in Media & Entertainment, combining deep systems and game design experience. He progressed from hands-on programming and design at studios like Ion Storm and 2K Games to technical leadership at Amazon (Alexa, AWS Sumerian), launching teams and AR/VR experiences. James is comfortable translating creative product needs into production-grade engineering roadmaps and has a track record of shipping interactive, real-time systems for both games and cloud platforms. His background as a founder/contractor on intelligence-related Unity projects and early work in console/PC game engines gives him uncommon domain depth for enterprise creative tooling. He holds a B.A. in Computer Science from UT Austin and is known for blending developer empathy with product-driven execution.
code7 years of coding experience
job23 years of employment as a software developer
bookB.A. Computer Science, B.A. Computer Science at The University of Texas at Austin
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Github Skills (50)

ai-agent10
python10
llm10
huggingface10
openai10
ai10
aws-amplify10
aws-s310
claude10
gpt10
anthropic10
amazon-cognito9
storage9
aws9
react9

Programming languages (6)

TypeScriptCMakefileJavaScriptAssemblyPython

Github contributions (5)

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Python tools for manipulating content targeting retro hardware (e.g., palettes, tiles, etc.)
Contributions:35 commits, 8 PRs, 12 pushes in 1 year 7 months
hardwarepython
A template for creating Griptape Managed Structures.
Contributions:50 reviews, 9 PRs, 36 pushes in 10 months
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