James Dessart is a software engineer with 11 years of professional experience building games, tooling, and database-driven applications from Halifax, Nova Scotia. He has shipped gameplay and presentation systems on major console titles (PGA TOUR 2K, WWE 2K) and built low-level networking, telemetry, and art import tooling across multiple studios. Comfortable moving between game engines, internal tools, and web/database work, he also teaches—having delivered game development courses to CS students—bringing clarity to complex technical topics. His background spans both hands-on engine-level systems and higher-level content-validation pipelines, and he has a formal grounding in computer science and adult education. Colleagues would describe him as a pragmatic problem-solver who thrives on projects that bridge creative content and reliable engineering.
11 years of coding experience
11 years of employment as a software developer
BCompSci, Computer Science, Linguistics, BCompSci, Computer Science, Linguistics at Concordia University
DEC, Creative Arts, DEC, Creative Arts at Dawson College
Certificate in Adult Education, Certificate in Adult Education at Dalhousie University
an emulated fantasy computer system inspired by the terminals found in the Fallout universe
Contributions:1 release, 6 PRs, 49 pushes in 1 year 1 month
universeemulatorreplay8bitterminals
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