James Dessart is a software engineer with 11 years of professional experience building games, tooling, and database-driven applications from Halifax, Nova Scotia. He has shipped gameplay and presentation systems on major console titles (PGA TOUR 2K, WWE 2K) and built low-level networking, telemetry, and art import tooling across multiple studios. Comfortable moving between game engines, internal tools, and web/database work, he also teaches—having delivered game development courses to CS students—bringing clarity to complex technical topics. His background spans both hands-on engine-level systems and higher-level content-validation pipelines, and he has a formal grounding in computer science and adult education. Colleagues would describe him as a pragmatic problem-solver who thrives on projects that bridge creative content and reliable engineering.
an emulated fantasy computer system inspired by the terminals found in the Fallout universe
Contributions:1 release, 6 PRs, 49 pushes in 1 year 1 month
universeemulatorreplay8bitterminals
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.