James Frowen is a software developer with 9 years of experience who blends backend engineering discipline with a passion for game development. He’s contributed to Mirror, the #1 open-source Unity networking library, improving synchronization, serialization performance, and editor tooling—work that directly benefits multiplayer Unity projects. As Lead Software Engineer at New Day Fiction and an independent game developer with a Steam release (Nuclear Option), he ships game systems end-to-end while still tackling low-level network and server challenges. His background in physics and prior roles building conversational interfaces and AWS-backed services give him a pragmatic, test-driven approach to solving complex problems and optimizing real-time systems.
9 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Physics, Bachelor's degree, Physics at University of Bath
Contributions:130 reviews, 492 commits, 759 PRs in 1 year 11 months
Contributions summary:James primarily worked on the core networking library, implementing features and fixing bugs related to the synchronization of game objects and network behaviors within a Unity environment. Their contributions include adding property drawers for sync variables, modifying inspector code, and integrating features related to custom attributes. The user also worked on optimizing the performance of the network code, particularly around serialization and deserialization, by exploring and implementing more efficient techniques.
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