James Hall

Contract Brand Marketing Designer at Bonfire Studios

Los Angeles Metropolitan Area United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🎓
Top School
James Hall is a creative director and brand marketing designer with 16+ years crafting global visual identities and campaigns and eight years of focused experience in senior creative roles across gaming and entertainment. Based in Los Angeles, he has led large creative organizations—building teams of 70+ and managing cross-regional campaigns that drove 150M+ impressions and helped secure $40M+ in funding for entertainment IPs. He blends hands-on visual production with strategic GTM frameworks, launch decks, partnerships, and community engagement to turn product launches into cultural moments. James pairs deep game-industry design chops (concept art, UI/UX, technical art) with product-focused marketing, having driven brand relaunches and high-profile partnerships including BLACKPINK and Razer. Uncommonly for a designer, he also contributes to game engine code—improving camera systems and gameplay state behavior in open-source projects—reflecting a pragmatic, multidisciplinary approach. Trained at SCAD in illustration and graphic design, he thrives at the intersection of art, technology, and commercial storytelling.
code7 years of coding experience
job9 years of employment as a software developer
bookBFA Illustration Painting Graphic Design, BFA Illustration Painting Graphic Design at Savannah College of Art and Design
github-logo-circle

Github Skills (5)

camera10
fixed10
game-development10
c-programming10
fixed-point10

Programming languages (2)

C++C

Github contributions (5)

github-logo-circle
STJr/SRB2

Aug 2019 - Sep 2019

SRB2 2.2 Public
Role in this project:
userBack-end Developer
Contributions:6 commits, 2 comments in 13 days
Contributions summary:James primarily worked on the camera system within the game engine. They fixed bugs, refactored the camera's behavior, and integrated a camera orbit feature. The user also added a new camera adjustment system and ensured correct behavior based on the game state, such as in 2D levels or during certain player actions. Their contributions included adjustments to the source code to incorporate the modified camera logic.
sdlsdl2srb2arcade
A fan port of Cave Story for the Sega Mega Drive
Contributions:10 pushes, 3 branches in 11 days
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
James Hall - Contract Brand Marketing Designer at Bonfire Studios