Summary
James Hofmann is an independent game developer based in San Francisco with 15 years of experience building games and interactive tools spanning 3D graphics, audio DSP and real-time synthesis, web apps, and programming language design. Trained in economics, he transitioned into game design and shipped titles and tech—working on level design and audio integration for a studio release and creating indie projects such as the voxel FPS Ace of Spades (server and admin tooling) and the musical toy Ampliscape. He has a track record of shipping practical developer tools too, including Pixelbound for sprite metadata generation, and a history of community and server management on live multiplayer projects. James combines systems-level engineering with creative design sensibilities, often blurring the line between gameplay and sound synthesis to prototype novel interactive experiences.
15 years of coding experience
2 years of employment as a software developer
University of California Santa Cruz