James Hurlbut is a software developer with 13 years of experience specializing in graphics, GPU programming, and immersive experiences for VR/AR platforms. Based in San Francisco, he designs and builds large-scale interactive installations and prototypes that blend sensors (lidar, Kinect, RealSense), distributed rendering, and natural user interfaces. He pairs low-level expertise in OpenGL, C++ and GLSL with practical production skills in Unity, JavaScript/Node.js and Python to ship museum, corporate and experiential work for major tech clients. James has led technical teams and R&D at firms like Stimulant and Obscura Digital and now runs an independent practice focused on innovation with robotics, wireless LED systems and multi-display interactions. Beyond client work he contributes to open-source communities and organizes meetups, bringing an artist’s sensibility from a BFA in Experimental Animation to solve complex interaction and visualization challenges. Notably, his background bridges creative direction and systems design, enabling both prototype-driven experimentation and robust deployed installations.
13 years of coding experience
7 years of employment as a software developer
Bachelor of Fine Arts (BFA), Experimental Animation, Bachelor of Fine Arts (BFA), Experimental Animation at California Institute of the Arts
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