James Keeling is a games-focused software engineer with 11 years of experience blending gameplay programming, AI, and simulation expertise. Currently a Support Engineer on Unreal Engine AI at Epic Games, he previously led game and simulation development at Boecore, architecting modular training platforms for air, missile, and space domains while serving as SCRUM Master and customer liaison. His background spans hands-on systems and network operations to field service engineering, giving him a practical, infrastructure-aware approach to game systems and tooling. James builds his own games and shares a public portfolio, reflecting a continual drive to prototype interactive systems and push AI-driven gameplay. Based in Colorado Springs, he combines production engineering at scale with a knack for turning complex simulation requirements into plug-and-play features.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.S.), Computer and Information Technology - Game Development, Bachelor of Science (B.S.), Computer and Information Technology - Game Development at Marshall University
HS Diploma, College Preparatory, HS Diploma, College Preparatory at Calvary Baptist Academy
Contributions:44 pushes, 2 branches in 2 years 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
James Keeling - Support Engineer Unreal Engine AI at Epic Games