James Keeling

Support Engineer Unreal Engine AI at Epic Games

Colorado Springs, Colorado, United States
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Summary

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Senior
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James Keeling is a games-focused software engineer with 11 years of experience blending gameplay programming, AI, and simulation expertise. Currently a Support Engineer on Unreal Engine AI at Epic Games, he previously led game and simulation development at Boecore, architecting modular training platforms for air, missile, and space domains while serving as SCRUM Master and customer liaison. His background spans hands-on systems and network operations to field service engineering, giving him a practical, infrastructure-aware approach to game systems and tooling. James builds his own games and shares a public portfolio, reflecting a continual drive to prototype interactive systems and push AI-driven gameplay. Based in Colorado Springs, he combines production engineering at scale with a knack for turning complex simulation requirements into plug-and-play features.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (B.S.), Computer and Information Technology - Game Development, Bachelor of Science (B.S.), Computer and Information Technology - Game Development at Marshall University
bookHS Diploma, College Preparatory, HS Diploma, College Preparatory at Calvary Baptist Academy
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Github Skills (3)

unreal7
unreal-engine-45
game-development4

Github contributions (5)

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scuhooper/Dragoon

Dec 2016 - Apr 2017

Contributions:131 commits, 42 PRs, 129 pushes in 3 months
unreal-engineunrealpersonin-gameaction-game
scuhooper/JamesKeeling

Oct 2015 - Nov 2017

Contributions:44 pushes, 2 branches in 2 years 1 month
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James Keeling - Support Engineer Unreal Engine AI at Epic Games