James Lafritz

2D Mobile Game Development at Mythic Valorbreak Interactive

Mountain City, Tennessee, United States
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Summary

👤
Senior
🎓
Top School
James Lafritz is a Unity-focused gameplay programmer with 8 years of engineering experience who builds responsive, reusable systems for 2D mobile and investigative open-world experiences. He specializes in C# gameplay systems—ScriptableObject frameworks, custom editors, AI behavior trees, and performance-minded code—that power smooth player controls, modular tilemap worlds, and flexible settings/bug-reporting pipelines. His background in avionics, PLC/SCADA and automated systems gives him a disciplined systems-engineering approach to game architecture and reliability uncommon in indie game development. James has shipped mobile titles to Google Play, contributed technical writing on Unity performance topics, and prototypes procedural generation and robotics projects in his spare time. Based in rural Tennessee, he blends hands-on hardware tinkering (Arduino/ESP32/Raspberry Pi) and underground exploration with a mission to design games that reward curiosity and long-term discovery.
code8 years of coding experience
job1 year of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at GameDevHQ
bookUnity Engine and C#, Unity Engine and C# at Udemy
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Github Skills (13)

ai9
stable-diffusion9
image-generation9
deep-learning9
pytorch9
gradio8
text2image8
react8
machine-learning6
iso4
nintendo-3ds3
sqf3
devkitpro3

Programming languages (5)

C#JavaScriptJupyter NotebookRubyPython

Github contributions (5)

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JamesLaFritz/RPG

Jun 2022 - Sep 2022

Contributions:111 commits, 104 pushes, 1 branch in 2 months
Contributions:1 release, 167 commits, 29 pushes in 3 months
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James Lafritz - 2D Mobile Game Development at Mythic Valorbreak Interactive