James Lao

Engineering Architect at Bungie

Redmond, Washington, United States
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Summary

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Senior
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Top School
James Lao is an Engineering Architect with a decade of experience designing scalable multiplayer and cloud services for major gaming platforms. Based in Redmond, he has driven technical vision and shipped critical systems at Microsoft (PlayFab matchmaking, Xbox Live Multiplayer services, and the Short Stack service framework), then continued to shape multiplayer infrastructure at Unity and Bungie. A generalist by specialty, he blends pragmatic engineering with a simplicity-first philosophy—seeking elegant, unexpected applications of ideas rather than added complexity. He pairs deep systems and service architecture experience with hands-on delivery, from developer portals and configuration services to realtime matchmaking and platform integration. Known for turning complex security and platform requirements into deployable, edge-capable services, he excels at making developer-facing tooling both robust and straightforward.
code11 years of coding experience
job13 years of employment as a software developer
bookB.S., Computer Science, B.S., Computer Science at Carnegie Mellon University
languagesEnglish, Chinese
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Github Skills (124)

dashboard10
python10
xls10
backend10
django10
adminlte10
html10
csv10
json10
admin10
django-celery-results10
bootstrap10
css10
celery10
responsive10

Programming languages (12)

TypeScriptC#JuliaC++CAstroJavaScriptPHP

Github contributions (5)

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jameslao/Algorithmic-Pearls

Oct 2015 - Aug 2019

Contributions:30 commits, 23 pushes, 1 branch in 3 years 10 months
jameslao/Knapsack-in-Python

Sep 2015 - Oct 2015

Contributions:28 commits, 27 pushes, 1 branch in 1 month
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