Summary
James Leakos is an indie game developer and former analytics leader with eight years of engineering experience, now building a multiplayer digital CCG inspired by Hearthstone and Magic using a TypeScript MERN stack. He transitioned from directing analytics at Tracksmith—where he built an R/JS analytics platform that improved gross margin by over 30% and forecasted demand for a $25M inventory budget—to solo game development, shipping a Unity title that reached 30,000 Steam downloads and fostered an active speedrunning community. Comfortable across R, Python, JS, and C#, he combines quantitative rigor from time on an investment committee deploying $100M in capital with hands-on product design, art, and systems engineering. Based in San Francisco, he brings a rare mix of data-driven decision making and end-to-end indie game craft, aiming to turn high-level competitive play experience into novel multiplayer mechanics.
8 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Chemistry, Bachelor's degree, Chemistry at Harvard University