James Lowry is a versatile full-stack engineer and founding engineer with a decade of experience building serverless and API-driven systems across startups and large cloud environments. Comfortable in English and French, he blends hands-on Python, React, SQL, and Java development with AWS-focused architecture work—designing event-driven ETL, Lambda-based microservices, and observability for production systems. He has a track record of shipping customer-facing features like CSV upload portals and Streamlit/Snowflake apps while also migrating and optimizing internal data platforms for scale. At AWS he improved pipeline reliability and runtime constraints, and his open-source contributions include debugging core systems in the Rust-based Amethyst game engine, showing low-level systems fluency beyond typical web stacks. Based in Redondo Beach, he moves fluidly between product discovery and infrastructure-as-code, leveraging Terraform, Serverless Framework, and CloudFormation to accelerate teams. James pairs startup founding experience with pragmatic engineering discipline, making him effective at turning ambiguous requirements into reliable, maintainable systems.
10 years of coding experience
6 years of employment as a software developer
Bachelors Computer Science, Bachelors Computer Science at University of Essex
License Pro (BSc Equivalent) Computer Networks and Telecommunications Computer Systems Networking and Telecommunications, License Pro (BSc Equivalent) Computer Networks and Telecommunications Computer Systems Networking and Telecommunications at Université Grenoble Alpes
Data-oriented and data-driven game engine written in Rust
Role in this project:
Backend Developer
Contributions:59 commits, 9 PRs, 21 comments in 7 months
Contributions summary:James contributed to the Amethyst game engine, making several changes to different aspects of the project. The commits include code changes in core engine components like `parent_update_system`, `transform_system`, and also in audio, input and rendering modules. The primary focus was on fixing tests and debugging core engine functionality.
Data-oriented and data-driven game engine written in Rust
Contributions:1 review, 9 PRs, 71 pushes in 10 months
data-drivenrelationsgamegamedevrust
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James Lowry - Founding Engineer at Stealth Startup