James Lynn is a versatile senior software engineer and entrepreneur with over a decade of experience architecting scalable cloud and game systems for both Fortune 500s and Series A startups. He combines hands-on Unity/C# game development and liveops leadership on titles like Wordscapes with deep AWS infrastructure design, Node.js APIs, and CI/CD automation to deliver low-latency, cost-effective backends. As founder of 512 Games and technical lead at multiple studios, he’s built cross-platform game clients, custom asset pipelines, and auto-scalable server clusters that serve real-time multiplayer experiences. He’s comfortable spanning the full stack—from responsive front ends and mobile engines to MongoDB/Redis data stores and Elastic Beanstalk deployments—and mentors junior engineers on shipping production quality code. Notably, he has a track record of solving algorithmic challenges in production (e.g., a custom Metadata Diff/Patch tool) and turning game meta-systems into reusable platform components. Based in Austin, he blends entrepreneurial product thinking with pragmatic engineering to reduce time-to-market and operational costs.
Contributions:118 pushes, 2 branches in 7 years 1 month
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James Lynn - Senior Software Engineer at 512 Games