James Moran is a software engineer based in Vancouver, BC, with four years of professional experience currently working on the Frostbite Foundation team at Electronic Arts. He focuses on building and maintaining game-engine foundations that enable high-performance, large-scale game systems. Working inside a major studio, he blends systems-level engineering with practical product delivery, contributing to core engine features that support multiple teams. His role suggests strengths in collaborating across disciplines and shipping reliable infrastructure under demanding performance constraints. Though early in his career, he already operates within a production-critical codebase at a top-tier games company, signaling both technical competency and an aptitude for complex, real-time systems.
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