James Murff is a QA-focused gaming industry veteran with 17 years of experience and nine years in hands-on QA engineering roles, currently leading quality for gun skins at Riot Games. He blends deep editorial and narrative instincts with technical QA practice—writing test plans, automation, and onboarding—so he can translate design intent into reliable release-ready systems. His background spans live ops, production QA, release management, and systems design, including Unity/C# and Lua work on the indie tactics RPG Jagged Hearts. Known for upgrading testing methodologies, streamlining onboarding, and coordinating vendors, he favors modular processes that scale with small, tight-knit teams. James also brings proven editorial leadership and community-facing experience, making him adept at player engagement and crafting public narratives around product features. Based in Greater Seattle, he seeks cross-disciplinary roles where quality, design, and communication intersect.
9 years of coding experience
10 years of employment as a software developer
High School, None, High School, None at Mt. Spokane High School
Contributions:12 pushes, 1 branch in 1 year 1 month
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