James Murff

QA Engineer II at Riot Games

Greater Seattle Area United States
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Summary

👤
Senior
🎓
Top School
James Murff is a QA-focused gaming industry veteran with 17 years of experience and nine years in hands-on QA engineering roles, currently leading quality for gun skins at Riot Games. He blends deep editorial and narrative instincts with technical QA practice—writing test plans, automation, and onboarding—so he can translate design intent into reliable release-ready systems. His background spans live ops, production QA, release management, and systems design, including Unity/C# and Lua work on the indie tactics RPG Jagged Hearts. Known for upgrading testing methodologies, streamlining onboarding, and coordinating vendors, he favors modular processes that scale with small, tight-knit teams. James also brings proven editorial leadership and community-facing experience, making him adept at player engagement and crafting public narratives around product features. Based in Greater Seattle, he seeks cross-disciplinary roles where quality, design, and communication intersect.
code9 years of coding experience
job10 years of employment as a software developer
bookHigh School, None, High School, None at Mt. Spokane High School
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Github Skills (25)

multiplayer10
game-engine10
mud10
python10
django10
defold10
text-based10
mux10
pypy10
tetris10
moo10
twisted10
webserver10
webclient10
engine10

Programming languages (5)

C++JavaScriptLuaGDScriptPython

Github contributions (5)

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Tegiminis/evennia

Jan 2022 - Oct 2023

Python MUD/MUX/MUSH/MU* development system
Contributions:80 pushes, 6 branches in 1 year 9 months
pythonmudmuxmushtext-based
Tegiminis/ecology

May 2017 - Jun 2018

Contributions:12 pushes, 1 branch in 1 year 1 month
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James Murff - QA Engineer II at Riot Games