James Noeckel

Graphics Software Engineer at Apple

Sunnyvale, California, United States
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Summary

👤
Senior
🎓
Top School
James Noeckel is a graphics software engineer with a PhD from the GRAIL lab at the University of Washington and roughly a decade of experience bridging research and product development in 3D vision, geometry processing, and real-time graphics. He has shipped geometry and reconstruction systems at industry leaders including Apple, Meta, and NVIDIA, and his research has enabled single-view CAD reconstruction and parts-based recovery of carpentry assemblies from images. James combines deep learning for 3D shape modeling with domain-specific representations to reconstruct precise geometry from incomplete observations and to support collaborative CAD workflows. His work spans practical systems—like a Meta pipeline for 3D-printable personalized eyewear—and foundational research on view-centric boundary representations and motion DOF analysis. A Cornell-trained physicist and graphics enthusiast, he also maintains real-time shader experiments publicly, reflecting a long-standing interest in realtime rendering and physics simulation. Based in Sunnyvale, he brings an unusual mix of academic rigor and production-facing engineering that targets both novel algorithms and manufacturable, user-centered products.
code10 years of coding experience
job1 year of employment as a software developer
bookCornell University
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Github Skills (142)

inverse10
python10
gradio10
deep-learning10
image-generation10
gpu10
ai10
transformer10
nlp10
text2image10
tensorflow10
natural-language-processing10
pytorch10
machine-learning10
stable-diffusion10

Programming languages (9)

C#JuliaC++OCamlJavaScriptAngelScriptVisual Basic .NETJupyter Notebook

Github contributions (5)

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Contributions:24 commits, 19 pushes, 1 branch in 8 months
Contributions:13 commits, 9 pushes, 1 branch in 11 months
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James Noeckel - Graphics Software Engineer at Apple