James O'brien

Software Engineer at Microsoft

Redmond, Washington, United States
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Summary

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Rockstar
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Top School
James O'brien is a full-stack software engineer with 8 years of experience, currently building software at Microsoft in Redmond and fluent in React, TypeScript, and C#. He brings a backend and performance mindset to front-end problems, evidenced by open-source contributions to the Bevy game engine and the Rapier physics plugin—work that improved ECS ergonomics, rendering batching, and physics transform correctness. His background blends industry internships and tutoring with production engineering, so he pairs rigorous CS fundamentals from UNSW with practical shipping experience. Notably, he has helped optimize real-time systems in Rust for a popular game engine ecosystem, showing a willingness to cross language and domain boundaries to solve performance and correctness challenges.
code8 years of coding experience
job3 years of employment as a software developer
bookUNSW Sydney
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Github Skills (16)

ec10
physics-engine10
bevy10
batch10
engine10
rust10
game-development10
entity-component-system10
batching10
game-engine10
performance-optimization10
game-dev10
webgpu9
uid8
front-end-development8

Programming languages (4)

TypeScriptRustCJavaScript

Github contributions (5)

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bevyengine/bevy

Jun 2022 - Feb 2025

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBack-end Developer & Performance Engineer
Contributions:165 reviews, 17 PRs, 208 comments in 2 years 7 months
Contributions summary:James primarily focused on improving the Bevy game engine's performance and functionality. Their contributions included adding a stress test using `TextureAtlas` to facilitate comparisons and optimizations. They also made significant improvements to ECS functionality by adding a `get_entity` method to `Commands` and by adding const methods and const defaults to `bevy_ui`. Furthermore, they were involved in refactoring the render sets to take advantage of new ordering, which improved batching.
data-drivenbevygamedevrustgame-development
dimforge/bevy_rapier

Aug 2022 - Aug 2022

Official Rapier plugin for the Bevy game engine.
Role in this project:
userBackend Developer
Contributions:6 commits, 1 PR, 1 issue in 1 day
Contributions summary:James focused on improving the core logic of the `bevy_rapier` plugin, a physics engine integration for the Bevy game engine. Their work involved addressing issues with collider transformations, ensuring accurate spawn positions, and refining how transformations are propagated within the physics simulation. This included making transforms optional, and updating transform handling in the system.
bevyrustgame-developmentgame-enginerapier
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James O'brien - Software Engineer at Microsoft