James Parks

Studio Production Pipeline Engineer at Disney Television Animation

Los Angeles, California, United States
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Summary

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Senior
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Top School
James Parks is a studio production pipeline engineer in Los Angeles with 20+ years of hands-on experience evolving from 3D animator and rigger to software-focused pipeline and tooling expert. With a BFA in Computer Art and a BS in Computer Science, he blends artist empathy with robust engineering—authoring RabbitMQ event pairs, Python libraries for fTrack, and React front-ends to make complex pipelines reliable and observable. He’s built cloud-hosted microservices, containerized logging, and voice-over and Maya skeleton templating systems that demonstrate a pragmatic, event-driven approach to studio scale. James regularly collaborates with producers and artists to translate creative needs into distributed, maintainable systems and has led cross-functional initiatives at Disney, Riot, and Walt Disney Imagineering. Not obvious from job titles: he started by teaching and mentoring other artists and still designs tools with animator ergonomics front-of-mind, which helps drive adoption. His work sits at the intersection of production storytelling and engineering discipline, optimizing throughput, tracking, and robustness across pipelines.
code8 years of coding experience
job5 years of employment as a software developer
bookBachelor of Fine Arts (BFA) Computer Art, Bachelor of Fine Arts (BFA) Computer Art at Savannah College of Art and Design
bookBachelor of Computer Science, Bachelor of Computer Science at National University
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Github Skills (2)

science5
computer-science3

Programming languages (2)

C++Python

Github contributions (5)

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arc2nd/raspi

Dec 2017 - Dec 2019

Contributions:32 pushes, 1 branch in 1 year 11 months
arc2nd/sockets

Sep 2017 - Nov 2019

Contributions:18 pushes, 1 branch in 2 years 2 months
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James Parks - Studio Production Pipeline Engineer at Disney Television Animation