JamesĀ Pinkerton

Bethesda, Maryland, United States
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Summary

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Rockstar
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Top School
James Pinkerton is a quantitative researcher and software engineer with a decade of experience bridging mathematical theory and production systems across finance and AI research. A Princeton A.B. in Mathematics alumnus, he has built market-making and index arbitrage strategies at Two Sigma and Latour Trading and contributed to core infrastructure at Facebook AI Research, including work on the notable facebookresearch/ELF game-research platform where he integrated tar-based game asset loading. Equally at home in low-level systems changes and alpha-research modeling, he combines rigorous cryptography-and-logic research roots with practical engineering that reduces friction between data formats and runtime systems. Based in Bethesda, MD, he brings a pattern-driven approach to problems, favoring compact, verifiable solutions that scale from experiments to production.
code10 years of coding experience
job8 years of employment as a software developer
bookScience, Mathematics and Computer Science Magnet Program, Science, Mathematics and Computer Science Magnet Program at Montgomery Blair High School
bookA.B., Mathematics, A.B., Mathematics at Princeton University
languagesFrench, Chinese
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Stackoverflow

Stats
161reputation
11kreached
2answers
13questions
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Github Skills (10)

go10
c119
computer-engineering9
c179
macros6
cvxpy6
cuda6
google-compute-engine6
cublas6
dereference6

Programming languages (10)

C++ShellRustSchemeCBatchfileOCamlCMake

Github contributions (5)

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facebookresearch/ELF

Sep 2017 - Nov 2017

An End-To-End, Lightweight and Flexible Platform for Game Research
Role in this project:
userFull-stack Developer
Contributions:18 commits, 8 PRs, 15 pushes in 2 months
Contributions summary:James contributed to the integration of a tar file loading mechanism for game data, which involved modifying and integrating a `microtar` library. They made changes to multiple files, including Go game files and related header files, likely to facilitate the loading of game-specific assets from tar archives. The modifications indicate the expansion of game loading capabilities by supporting compressed file formats. Furthermore, the user addressed comment-related fixes and compiler issues in various source code files.
flexiblegame-engineend-to-endgame-development
jamespinkerton/dotfiles

Jul 2017 - Mar 2025

Contributions:167 pushes, 1 branch in 7 years 10 months
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James Pinkerton