James Pollack is a multidisciplinary software engineer and founder with 13 years of experience building interactive, cross-platform experiences at the intersection of art and engineering. As owner of Playable Future and former Senior Technical Artist on generative AI and AR teams at Meta, he has shipped large-scale, user-facing projects—from web-based interactive TV experiences at Amazon with global reach to real-time facial capture and WebGL shader work at Hyprsense. He blends creative training (MFA in Digital Arts) with deep front-end and graphics expertise, inventing tools and systems for artists, avatars, and spatial UX. An early contributor to OpenAI’s GPT-2 in 2019, he pairs experimental AI work with production-grade engineering and a knack for turning research prototypes into polished products. Based in San Francisco, he excels at bridging creative vision and robust implementation for immersive and generative experiences.
13 years of coding experience
5 years of employment as a software developer
Bachelor of Arts (BA), English / Writing Concentration, Bachelor of Arts (BA), English / Writing Concentration at Yale University
Open source software for shared virtual worlds using HMDs and dynamically assigned devices as servers. San Francisco based startup, we are hiring: http://highfidelity.com/jobs Documentation at http://docs.highfidelity.com Contribute by reporting bugs & doing jobs on http://worklist.net
Contributions:22 PRs, 1149 pushes, 204 branches in 1 year
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