James Pooley

Senior Software Engineer at SAIC

Saint Petersburg, Florida, United States
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Summary

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James Pooley is a Senior Software Engineer with seven years of professional experience building backend systems and microservices, currently developing healthcare EDI and APIs to replace legacy mainframes. Based in Saint Petersburg, FL, he blends a passion for performance engineering with practical backend discipline—evident from contributions to the popular libGDX game framework where he implemented a WebGL2 backend and tightened attribute handling to prevent runtime issues. His background spans web development, support engineering, and technical leadership, including improving SEO and training junior developers while at Miva and triaging high-volume issue queues at YourMembership. A former U.S. Navy Reserve Master-at-Arms, he brings operational rigor and experience running mission-critical teams and training programs. He’s equally at home optimizing low-level code paths as he is designing robust APIs, and maintains an active interest in game development that informs his focus on efficiency and robustness.
code7 years of coding experience
job1 year of employment as a software developer
bookWeb Design Certificate, Web design, Web Design Certificate, Web design at Marchmen Tech
bookPasco-Hernando State College
bookAssociate’s Degree, Computer Programming and Analysis, Associate’s Degree, Computer Programming and Analysis at St. Petersburg College
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Stackoverflow

Stats
637reputation
29kreached
20answers
5questions
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Github Skills (27)

webgl10
game-engine10
java10
javas10
game-development10
performance-optimization9
error-handling9
web-framework8
cross-platform8
android8
app-framework8
application-framework8
ios7
windows7
linux7

Programming languages (4)

JavaC++HTMLKotlin

Github contributions (5)

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libgdx/libgdx

Aug 2022 - Nov 2022

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userBack-end Developer & Performance Engineer
Contributions:19 reviews, 5 commits, 9 PRs in 3 months
Contributions summary:James primarily focused on improving the library's robustness and performance, with a focus on error handling and code optimization. They introduced exception handling to attribute registration, ensuring that a maximum attribute count is enforced to prevent potential issues. They also implemented the WebGL2 backend, which included fixes for existing issues and the addition of new methods. Additional commits include code cleanup and optimization, such as removing deprecated features.
gamejava-game2dhtml5ios
JamesTKhan/Mundus

Feb 2022 - Jan 2023

A 3D world/level editor built with Java, Kotlin & libGDX.
Contributions:6 releases, 77 reviews, 519 commits in 11 months
3d-worldjava-kotlinopenglkotlinlevel-editor
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James Pooley - Senior Software Engineer at SAIC