James Raboin

Senior Software Engineer at Unity

Redmond, Washington, United States
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Summary

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Senior
🎓
Top School
James Raboin is a senior software engineer with nine years of experience building tooling and pipelines across VFX, AAA games, 3D rendering, and cloud backends. He’s delivered practical developer and artist-facing tools—from VSCode extensions and Unreal Engine asset/viewer tooling to cloud dashboards and synthetic data pipelines for HoloLens—reducing iteration times and operational friction. James has led small engineering teams to lift graphics fidelity and re-engineer content pipelines for major titles, and recently contributed to SpeedTree at Unity after game work at Netflix and Visual Concepts. Comfortable across C++, Python, TypeScript, AWS/Azure, and USD-based render pipelines, he brings a rare blend of systems, engine, and UX-focused tooling experience that turns artist workflows into repeatable production systems.
code9 years of coding experience
job13 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at North Dakota State University

Programming languages (1)

C++

Github contributions (5)

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raboin09/GenestealerProject

Mar 2021 - Jan 2022

Contributions:119 commits, 2 PRs, 41 pushes in 10 months
Vause/GameDev2

Apr 2017 - Jul 2020

Contributions:35 pushes in 3 years 3 months
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