Summary
James Raboin is a senior software engineer with nine years of experience building tooling and pipelines across VFX, AAA games, 3D rendering, and cloud backends. He’s delivered practical developer and artist-facing tools—from VSCode extensions and Unreal Engine asset/viewer tooling to cloud dashboards and synthetic data pipelines for HoloLens—reducing iteration times and operational friction. James has led small engineering teams to lift graphics fidelity and re-engineer content pipelines for major titles, and recently contributed to SpeedTree at Unity after game work at Netflix and Visual Concepts. Comfortable across C++, Python, TypeScript, AWS/Azure, and USD-based render pipelines, he brings a rare blend of systems, engine, and UX-focused tooling experience that turns artist workflows into repeatable production systems.
9 years of coding experience
13 years of employment as a software developer
Bachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at North Dakota State University