Summary
James Rowell is a Visual Effects Supervisor and president with 30+ years at the intersection of cutting-edge 3D animation, VFX production, and software engineering. He has led on-set and post-production teams for major films and commercials—bringing deep expertise in lighting, compositing, match-moving, photogrammetry and HDR capture—and has overseen projects for studios like Lucasfilm, DreamWorks, Framestore and The Mill. Early career work as a senior software engineer and principal architect (including contributions that underpinned Maya and AutoCAD tooling) gives him rare technical depth in 3D math, color theory and pipeline design. He runs Alpha Eleven, delivering end-to-end VFX elements and technical deliverables, and previously managed teams of up to a dozen artists while bidding and planning complex shoots. An active filmmaker and problem-solver, he pairs creative look development with pragmatic software-driven workflows to speed turnaround and improve shot fidelity. Based in Dallas, he blends legacy studio experience with continued hands-on compositing in Nuke and modern on-set VFX practices.
13 years of coding experience
12 years of employment as a software developer
Bachelor of Science, Honors in Computer Science, Bachelor of Science, Honors in Computer Science at University of Toronto
Fine Arts, Film, Fine Arts, Film at York University