Summary
James Simon is a Full Stack Team Lead and USC CS/Game Design student with eight years of hands-on experience building intelligent, user-focused systems across aerospace, entertainment, and research labs. He’s delivered mission-critical real-time telemetry and ordering platforms that supported world-record student rocket launches, and architected a multimodal ML framework that helped greenlight multimillion-dollar films. Comfortable from embedded C++ to React/TypeScript and scalable backend services, he emphasizes clean UX, robust data collection, and measurable impact. He’s led cross-functional teams in game development and industry settings, running Scrum, code reviews, and CI/CD to keep high-stakes projects on track. Notably, he automated a pipeline that processed 5,000+ screenplays and produced an NLP model that predicted critic scores with 97% accuracy—showing a rare blend of creative-domain ML and production engineering. Based in Los Angeles, he pairs simulation and thermodynamics experience with practical product instincts to turn messy data into intuitive tools.
8 years of coding experience
1 year of employment as a software developer
Bachelor's degree Computer Science BS Game Design BFA, Bachelor's degree Computer Science BS Game Design BFA at University of Southern California