James Simonson

Managing Partner at Shinetech Software (Suzhou).

Suzhou City, Jiangsu, China
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Summary

🤩
Rockstar
🎓
Top School
James Simonson is a Managing Partner and seasoned UX leader with 11 years of experience building product-focused teams and delivering AI-empowered solutions from Suzhou. He started as a hands-on UI/UX designer and has progressed to directing large distributed teams and founding a Shinetech subsidiary to help domestic and international clients adopt AI ownership. Equally comfortable in design and code, he contributes to prominent open-source game projects like Space Station 14 and UnityStation, enhancing client-side UX and Unity C# gameplay systems. His background spans product leadership, pre-sales, and customer-facing roles, giving him a pragmatic eye for turning complex requirements into polished user experiences. Known for blending creative UX thinking with technical execution, he often bridges the gap between designers and engineers on real-time, multiplayer projects. He holds a BSc in Computer Science and brings a rare mix of game-focused UI craftsmanship and enterprise UX strategy.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Prifysgol Cymru Y Drindod Dewi Sant / University of Wales Trinity Saint David
bookInformation Technology, Information Technology at Afan College
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Github Skills (13)

ssi10
ss10
space10
station10
game-development10
csharp10
ui-design10
dotnet-core10
unity3d9
front-end-development9
ux-design9
xaml8
git6

Programming languages (6)

C#TypeScriptJavaSVGJavaScriptHTML

Github contributions (5)

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unitystation/unitystation

Sep 2020 - Dec 2021

The original unitystation
Role in this project:
userFull-stack Developer
Contributions:24 reviews, 41 commits, 18 PRs in 1 year 3 months
Contributions summary:James primarily worked on adding and enhancing features related to the "ClosetControl" component within the Unity game engine. Their contributions included implementing welding functionality, adding related textures and UI elements, and extending emagging logic. Furthermore, the user refactored existing code, added comments, and performed code cleanups. Their work is focused on modifying game object prefabs and gameplay logic with C# in a Unity environment.
unity3dunityss13
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
userFull-stack Developer
Contributions:12 reviews, 8 PRs, 45 comments in 2 years 1 month
Contributions summary:James primarily contributes to the user interface and user experience (UX) aspects of the Space Station 14 game, a remake of Space Station 13. Their work includes enhancing the APC UI, adding new emotes, updating anomaly generator UI, and improving the criminal records computer UX. They've also made code changes to enhance the microwave functionality. This indicates a focus on client-side development and user-facing features.
chaosgamespace-station-14rpgc-sharp
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James Simonson - Managing Partner at Shinetech Software (Suzhou).