Summary
James Smith is a research-focused software engineer and PhD student in Computer Science at UC Berkeley with 11 years of experience bridging interactive systems, computer vision, and gameplay programming. He has led HCI-driven research projects—ranging from real-time 360° object detection and sonification for spatial awareness (CHI 2018) to drone visual odometry and sensor-fusion experiments—while applying production-grade engineering from his earlier console game development roles. Comfortable across ROS, OpenCV, YOLO, and SLAM pipelines, he blends rigorous academic methods with pragmatic system-building to prototype novel human–computer interactions. Based in Berkeley, he brings a rare mix of multimedia/animation background and low-level game-engine expertise to research problems, often focusing on perceptual design and real-time embedded sensing.
11 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Electrical Engineering and Computer Science, Bachelor’s Degree, Electrical Engineering and Computer Science at University of California, Berkeley
AAA, Animation, AAA, Animation at The Art Institutes
Computer Engineering, Computer Engineering at Sierra College