James Stanton is a Game Systems Programmer with a decade of experience building gameplay and systems-level features for studios in Tokyo, currently contributing at KOJIMA PRODUCTIONS. He combines a strong academic foundation—a First Class BSc in Games Technology and teaching experience at Kingston University—with hands-on industry practice at Compile Heart and earlier engineering roles at Sony and in IT operations. Comfortable across engines and low-level graphics/AI concepts, he has taught Unreal Engine and OpenGL topics, reflecting both practical implementation and the ability to communicate complex technical ideas. His career path shows an unusual blend of backend/networking experience from a Sony placement and traditional support/operations roles, giving him a systems-minded approach to game development. Passionate about the emotional power of games, he focuses on crafting experiences that deliver joy and catharsis to players worldwide. Based in Tokyo, he brings international perspective and ten years of steadily deepening technical craft to AAA and studio-scale projects.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Science with Honours, Games Technology with Professional Placement, First Class, Bachelor of Science with Honours, Games Technology with Professional Placement, First Class at Kingston University
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James Stanton - Game Systems Programmer at KOJIMA PRODUCTIONS