Summary
James Susinno is a Senior Staff Engineer with 12+ years building high-performance, graphics-rich applications and cross-platform systems, currently driving work at Qualcomm after a tenure architecting remote rendering and hybrid graphics at Verizon. He specializes in responsive OpenGL-driven UIs, application and API design, and optimizing multi-threaded data paths to minimize latency for real-time experiences, with contributions to multiple US patents in remote rendering. James has bridged low-level driver work at AMD to full-stack and game-engine development, shipping features like WebRTC integration, cubemap generation, and a collaborative networked whiteboard for remote render services. He combines hands-on coding in C++ and systems profiling with strong documentation and project organization skills that keep complex distributed graphics projects maintainable. Based in Wellesley, MA, he brings a pragmatic focus on interfaces across human, software, and hardware layers, often surfacing subtle performance bottlenecks others overlook.
13 years of coding experience
17 years of employment as a software developer
Johns Hopkins University
Tenafly High School