James Susinno

Senior Staff Engineer at Verizon

Wellesley, Massachusetts, United States
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Summary

👤
Senior
🎓
Top School
James Susinno is a Senior Staff Engineer with 12+ years building high-performance, graphics-rich applications and cross-platform systems, currently driving work at Qualcomm after a tenure architecting remote rendering and hybrid graphics at Verizon. He specializes in responsive OpenGL-driven UIs, application and API design, and optimizing multi-threaded data paths to minimize latency for real-time experiences, with contributions to multiple US patents in remote rendering. James has bridged low-level driver work at AMD to full-stack and game-engine development, shipping features like WebRTC integration, cubemap generation, and a collaborative networked whiteboard for remote render services. He combines hands-on coding in C++ and systems profiling with strong documentation and project organization skills that keep complex distributed graphics projects maintainable. Based in Wellesley, MA, he brings a pragmatic focus on interfaces across human, software, and hardware layers, often surfacing subtle performance bottlenecks others overlook.
code13 years of coding experience
job17 years of employment as a software developer
bookJohns Hopkins University
bookTenafly High School
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Github Skills (22)

ifs10
glsl10
shadertoy10
oculus10
stm32f49
stm32h79
stm32f79
opengl9
gnu9
stm9
stm32f19
stm32f08
arduino8
stm32f38
nucleo8

Programming languages (6)

C#C++CJavaScriptLuaGLSL

Github contributions (5)

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jimbo00000/RiftSkeleton

Aug 2014 - Jun 2016

A basic OpenGL app for the Oculus VR SDK.
Contributions:459 commits, 3 PRs, 153 pushes in 1 year 9 months
oculusopengl
Contributions:85 commits in 1 year
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