James Taylor

Founder, Technical Designer, Creative Lead

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
James Taylor is a founder and technical designer with 11 years crafting immersive experiences across AR/VR, game engines, and 3D/VFX pipelines, currently leading creative and technical work at Found Object Immersive. His background spans roles at Microsoft HoloLens, Dreamscape Immersive, and studio leadership on interactive tabletop and mobile projects, blending hands-on development with narrative-driven design. Trained in creative writing (Kenyon) and game design (USC MFA), he pairs storytelling instincts with deep technical fluency—recently sharpening 3D modeling and VFX skills at Gnomon. James is notable for treating platform constraints as design opportunities, and for an obsessive attention to technical detail that broadens his design vocabulary.
code11 years of coding experience
job4 years of employment as a software developer
bookMFA, Game Design/ Interactive Media, MFA, Game Design/ Interactive Media at University of Southern California
bookB.A., English, Creative Writing, B.A., English, Creative Writing at Kenyon College
bookNo Degree Sought, Games, Animation and Visual FX, No Degree Sought, Games, Animation and Visual FX at Gnomon
bookNo Degree Sought, Computer Science, No Degree Sought, Computer Science at University of Chicago
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Github Skills (6)

mrtk10
openvr10
hololens10
windows-mixed-reality9
windows5
unity3d1

Programming languages (1)

C#

Github contributions (5)

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taylorjames9/famer_river

Jul 2015 - Apr 2023

Contributions:38 pushes, 1 branch in 7 years 9 months
Contributions:1 PR, 43 pushes, 1 branch in 20 days
consumeunityunity3dmixedrealitytoolkit-unitymixedrealitytoolkit
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