James Twine

Senior Principal Software Engineer at Leonardo DRS

Melbourne, Florida, United States
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Summary

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Senior
James Twine is a Senior Principal Software Engineer with over 15 years of professional experience and a lifelong coding pedigree that began at age eight. He specializes in low-level and systems engineering—C/C++/C# across multiple platforms—having architected and implemented financial servers/clients (OFX, FIX, XML), EMS/OMS integrations, order management, filesystems, drivers, P2P/TCP-IP services and gaming platforms. Comfortable both as an individual builder and technical architect, he prefers roles close to the code where he can shape design and lead development teams. His background blends software and hardware fluency—microprocessor theory, electronics, through-hole soldering and growing SMT experience—enabling pragmatic solutions across embedded and enterprise domains. Based in Melbourne, Florida, he brings international experience and a demonstrated track record at firms from ITG to Leonardo DRS and his own consultancy. Notably, his toolset spans legacy and modern languages and architectures (from Z80/68K/ARM to Rust and Python), reflecting a rare breadth that helps bridge legacy systems and modern platforms.
code15 years of coding experience
job15 years of employment as a software developer
languagesEnglish, American Sign Language, Spanish
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Github Skills (30)

open-source10
game-development10
game-engine9
reverse-engineering8
c-programming8
godot8
krypton8
csharp8
windows-forms7
license-key6
rewrite6
dll6
sre5
wpf5
exe5

Programming languages (5)

C#JavaDockerfileCSSC++

Github contributions (5)

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jtwine/XNA-Command-Console

Feb 2011 - Jul 2017

Contributions:6 commits, 6 pushes, 1 branch in 6 years 6 months
godotengine/godot

Aug 2023 - Nov 2023

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:9 comments, 10 issues in 3 months
godotgamedevgodot-enginegame-development3d-game-engine
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James Twine - Senior Principal Software Engineer at Leonardo DRS