A no_std graphics library for embedded applications
Role in this project:
Embedded Systems Engineer / IoT Developer Contributions:17 releases, 328 reviews, 535 commits in 4 years 10 months
Contributions summary:James primarily contributed to the implementation of graphics primitives, specifically for drawing lines, rectangles, circles, and triangles. Their work included adding functionality for thick line rendering, and also improved the accuracy and robustness of rendering primitives like lines, rectangles, and triangles. Additionally, the user worked on integration with other crates by refactoring the image implementation to use pixel iterators from the external `tinybmp` crate and implementing a similar approach for `tinytga`.
graphicembedded-graphicsno-std
The bare metal stack for rust
Role in this project:
Embedded Systems Engineer / IoT Developer Contributions:15 commits, 2 PRs, 9 comments in 9 days
Contributions summary:James primarily contributed to the "zinc" project, which is a bare metal stack for Rust, by implementing and refining hardware abstraction layers (HALs) for the Tiva C microcontroller. They added and improved SPI support, including frequency configuration, and fixed build issues related to external crates. The user also worked on implementing and debugging timer, UART and GPIO functionality for the Tiva C platform.
bare-metalrust